Design system
Design system
Design system

Design system governance at S2S

service

Design system

sector

UI design

Year

2023

Context

As the Source2Sea platform evolved, our original design system began to show its limits — tangled code, inconsistent UI, duplicated components, and missing guidance. I’ve always found deep satisfaction in building and maintaining systems, so leading the effort to replace and implement a new design system felt like the perfect challenge.

Why Replace It?

The decision to start fresh was clear. The Figma file we inherited was chaotic, the codebase bloated, and inconsistencies were visible everywhere — at one point, we had nine different top bars across the app, equaling to nine designs and nine different code pieces.

Rather than patch a system that had outgrown itself, we made a case for replacing it with a modern, well-documented design system that would scale with our product.

My Role

  • Led the design system replacement effort (taking over from our Head of Design)

  • Planned and documented the prioritization strategy

  • Owned the Figma file structure, documentation, and QA process

  • Facilitated collaboration across design, development, and QA

  • Integrated the process into sprint delivery and DevOps workflows

Assembling the Team & Gaining Buy-In

Replacing a design system is a multi-year effort. To get it off the ground, I:

  • Wrote a Design Debt Report outlining pain points and the case for change

  • Presented it to stakeholders to secure buy-in and resources

  • Carved out development capacity inside our sprint planning process

  • Set up collaboration rituals and channels across Figma, Slack, and Azure DevOps

We aligned designers, frontend developers, and QA early, and agreed on clear governance tools:

  • Figma (component design and visual documentation)

  • Chromatic (component testing)

  • Storybook (coded library)

  • Notion (design system guidelines)

Prioritization Strategy

With dozens of components to build or replace, we needed a pragmatic roadmap. We prioritized:

  1. Developer bottlenecks – Components that were slowing dev velocity

  2. High-frequency components – UI elements used widely across the platform

  3. Maintenance-heavy components – Those frequently modified or misused

  4. Blocking components – Elements needed and yet missing for upcoming product work

Not everything needed to become a component. Some design elements were intentionally left out due to low reusability.

Documentation & Guidelines

Before customizing anything, we first cleaned house:

  • Archived redundant components in Figma

  • Retained only what we needed to build, assessing clarity of deliverables

  • Established foundations: color, typography, spacing, and layout

  • Baked in accessibility and functional expectations from the start

We based our system on the UI Prep kit by Molly Hellmuth — a Figma-native framework designed to scale and align with Figma’s core motorics. This gave us a robust, flexible, design-first foundation from day one.

We were fortunate to have dedicated front-end developers working full-time on design system components and UI modernizations. This setup made it possible to move faster and keep design and dev in sync, with crafted components built directly from our source-of-truth Figma files.

While creating documentation, my mind was constantly on usability standards, best practices, scalability, reusability, and the context of use. Documentation wasn’t just a handoff — it was a shared collaboration with developers. I always invited feedback on my work, and their experience often challenged my assumptions or gave me new angles to consider. This helped ensure that the guidelines were both practical and robust.

I also created visual guides to illustrate proper vs. discouraged usage. These helped align designers, developers, and QA testers by showing what was acceptable — and what wasn’t — in real usage scenarios.

Implementation & Testing

Each component was tracked as a Feature under a single Epic in Azure DevOps. I wrote stories with:

  • Description

  • Figma links

  • Acceptance criteria

  • Definition of Ready & Done checklists

As components were built, I tested them in Chromatic against documentation and visual guides, tried to break them, and filed bugs as needed. Once validated, they were published in Storybook and became part of our new system.

Closing Reflection

Replacing a design system while continuing to ship product is like rebuilding a plane mid-flight. It takes coordination, discipline, and care for the details — but the outcome is a more resilient foundation for everyone to build on.

This project reinforced why I love systems work: it’s not just about design consistency — it’s about enabling teams to move faster, with more confidence and clarity.

See my other works

© Ester Meryova, Copenhagen 2025

© Ester Meryova, Copenhagen 2025

© Ester Meryova, Copenhagen 2025

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